Embark on a decaying starship overrun with parasitic space-mold, you play as a lone strawberry unraveling the ship’s mysteries.
Fruits of Decay is a personal project showcasing my work in 3D modeling, animation, sound implementation, enemy AI, and level design.
Project length : 6 ~ 7 months.
Built with Unity (URP) with assets made in Blender, it demonstraits some of my skills from modeling to gameplay.
Player controller : Brackeys
Sound effects : Sourced from Splice
Objective
My objective was to make a demo. To design the levels, the story and the visuals for an exploration-based sci-fi shooter. To familiarize myself the Unity pipeline. Asset design, implementation, animation and 2D lighting.




Animations
For this project, I created custom animations for all my enemies and hazards. My goal was to utilize Blender's deformations and animated materials to give each creature a distinct personality and organic clay-like feeling. Additional work was done in Unity. Such as adding lights to make features like glowing eyes, bullet trails, enemy damage animations and particle effects to bring them to life.
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Backrounds
Everything was modeled in Blender. I focused on stylized shapes and readable silhouettes. For a lot of the technology a lot of modifiers were used to bend, repeat and animate these pieces. These are some of the assets used to make the environment.
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Early Prototyping
Before starting this project, I crafted some mock-ups in Blender to establish the mood of the game. I ended up moving away from some of the pixel art assets, but kept much of the core concepts. There was a brief period in testing where the game was 3D isometric, although this was ultimately deemed unnecessary and far more tedious than expected.
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Thanks for checking out my game! More updates to come :)
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