Fruits of Decay is a personal project showcasing my work in 3D modeling, animation, level design and code.
Project length : 6 months.
Built with Unity (URP) with 2D assets made in Blender.
Player controller by Brackeys*
Objective
To make a demo for a 2D Metroid-Vania shooter game. To familiarize myself with the Unity pipeline, asset design, implementation, animation and 2D lighting. To make something cohesive and push myself to finish a multi-discipline project.




Animations
For this project, I created custom animations for all my enemies and hazards. My goal was to utilize Blender's deformations and animated materials to give each creature a distinct personality and organic clay-like feeling. Additional work was done in Unity. Such as adding lights to make features like glowing eyes, bullet trails, enemy damage animations and particle effects to bring them to life.
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Backrounds
Everything was modeled in Blender. I focused on stylized shapes and readable silhouettes. For the technology a lot of modifiers were used to bend, repeat and animate these pieces for mass production. These are some of the assets I used to make the environments.
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Early Prototyping
Before starting this project, I crafted some mock-ups in Blender to establish the mood of the game. I ended up moving away from some of the pixel art assets, but kept much of the core concepts. I fiddled with 3D isometric, although this was ultimately dropped.
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Thanks for checking out my game! More updates to come :)
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